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JEREMY B. WARNER - EDITING PHILOSOPHY
"Film editing is now something almost everyone can do at a simple level and enjoy it, but to take it to a higher level requires the same dedication and persistance that any art form does."
BELIEFS AND PRACTICES
- There are editors and there are button pushers. I believe that the difference between a button pusher and an editor is a deep understanding on the theory of story structure and juxtaposition.
- Theory is an important part of my approach. As a professor, I have spent a great deal of time researching the evolution of story structre and cinematic meaning. When I approach a project, I work with your concept and style mixing proven theories with new and cutting edge approaches to reach the desired goal of the project.
- I believe editing needs to be an ever-growing, ever-evolving activity that remains a dynamic force existing between director, producer, actors and editor. We are all striving towards the goal of creating a project together and should be excited by the opportunities and challenges that each project presents. As long as I can wake up every morning and say, "I love doing this work!" I believe my colleagues will join me in this excitment and particpate 110% in the project.
- I work hard and I like to be challenged by a project.
- Every project is unique.
- I believe communication is the key to a successful working relationship and the basis for creating an amazing project.
QUESTIONS AND APPROACHES
Before starting a project, I prefer to have a conversation with the director and/or producer regarding the goals of the project. The following are a list of questions that I may ask with regards to the project.
- What are your favorite films, television shows, web series, art, books, etc?
- What are some films, television shows, web series or other works that influenced this project? Why? How?
- What genre(s) is this project? How does it fit into the genre and how does it challenge previous genre conventions?
- What is the significance of the film's title?
- What are the significance of location and space? Is there anything I should know about the location and space as I enter the cutting room?
- Is the project specifically linear or is it non-linear? How does this affect the structure?
- What are the dynamics between the main characters?
- What scenes are absolutely necessary to make this project work?
- What is the pacing of the project?
- What do you consider to be the major turning points in the project?